Program Studi Sistem Komputer, Universitas Diponegoro, Indonesia
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@article{JTSISKOM12595, author = {Annisa Hedlina Hendraputri and Rinta Kridalukmana and Oky Dwi Nurhayati}, title = {Pengembangan Game Edukatif G30S/PKI Berbasis Android}, journal = {Jurnal Teknologi dan Sistem Komputer}, volume = {2}, number = {4}, year = {2014}, keywords = {game; perkembangan teknologi; perangkat mobile; sejarah; Android}, abstract = {Gaya hidup masyarakat zaman sekarang tak pernah lepas dari kemajuan teknologi. Masyarakat menengah keatas, baik dari anak-anak hingga orang dewasa, hampir tidak ada yang tidak meggunakan perangkat mobile seperti handphone atau tablet. Namun sayangnya masyarakat zaman sekarang cenderung apatis dengan kondisi sekitarnya, bahkan tidak mengenal sejarah negaranya. Penelitian ini dilakukan untuk mendekatkan kembali anak-anak dengan sejarah terutama peristiwa G30S/PKI melalui game perangkat seluler berbasis Android. Penelitian ini dilakukan dengan menerapkan tahap pengembangan MDLC (Multimedia Development Life Cycle) mulai dari tahap penentuan konsep sampai dengan sidtribusi. Sebagai sumber yang relevan, cerita sejarah diambil langsung dari Monumen Pancasila Sakti di Lubang Buaya, Jakarta Timur, sebagai salah satu tempat bersejarah yang erat kaitannya dengan peristiwa G30S/PKI. Hasil dari penelitian ini berupa suatu aplikasi permainan yang menceritakan peristiwa sejarah G30S/PKI yang dikemas menjadi aplikasi perangkat seluler dengan sistem operasi Android. Penelitian ini diharapkan mampu menarik minat anak-anak khususnya usia 9 sampai dengan 12 tahun untuk mempelajari dan mencintai sejarah Indonesia.}, issn = {2338-0403}, pages = {231--240} doi = {10.14710/jtsiskom.2.4.2014.231-240}, url = {https://jtsiskom.undip.ac.id/article/view/12595} }
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