skip to main content

Perancangan Aplikasi "SHOLAT YUKK" Pada Android Sebagai Media Pembelajaran Ibadah Shalat Anak-Anak

Design of "Sholat Yukk" Android Application as Learning Media Children Prayer

Department of Computer Engineering, Universitas Diponegoro, Indonesia

Received: 7 Oct 2016; Published: 31 Oct 2016.
Open Access Copyright (c) 2016 Jurnal Teknologi dan Sistem Komputer under http://creativecommons.org/licenses/by-sa/4.0.

Citation Format:
Abstract

The implementation of the five times obligatory prayers a day is mandatory for Muslims. To inculcate the habit of five times praying a day should begin at the early age. Less fortunate, there are only limited media used for practicing the five times prayer that is attractive for children. It requires an innovative, interesting, and easier learning method with the use of technology in Islam especially learning the procedure of the five times a day obligatory prayers. Given the number of smartphones users with the Android operating system, so a "SHOLAT YUKK" software application is made On Android for children’s Learning Media Prayer. The results of this research are the realization of learning application procedures for the five daily prayers based on Android that is used for the five-day prayers learning, especially for children. This "SHOLAT YUKK" software applications on Android as a prayers learning for children can now be used as an obligatory five times a day prayers learning.

Keywords: Android application; the five times obligatory prayers a day;praying application

Article Metrics:

  1. Educa Studio (2015). Marbel Sholat. Dipetik April 5, 2016 dari https://play.google.com/store/apps/details?id=com.educastudio.marbelshalat
  2. AHpro Media (2015). Belajar Sholat. Dipetik April 5, 2016 dari https://play.google.com/storeapps/details?id=com.ahpro.panduanbelajarsholat
  3. Sutopo, Ariesto Hadi (2012). Teknologi Informasi dan Komunkasi dalam pendidikan. Yogyakarta. Graha Ilmu
  4. Sagala, Syaiful (2009). Konsep dan Makna Pembelajaran. Bandung. CV.ALFABET
  5. Thohari, A.N.A. (2013). Pembuatan Aplikasi Mobile Learning Sebagai Sarana Pembelajaran di Lingkungan Universitas Diponegoro. Jurnal Sistem Komputer Undip, pp1-11
  6. Solusindo, Emedia (2012). Panduan Cepat Pemrograman Android. Jakarta. Elex Media Komputindo
  7. El-Fati, Syaifurrahman (2014). Panduan Sholat Praktis dan Lengkap. Jakarta. Wahyu Qalbu
  8. Lesmana, Hendy Cahya (2013). Laporan Praktikum Multimedia 2013. Semarang. Universitas Diponegoro
  9. Perdana, Desta Arya (2014). Pengertian dan Fungsi Corel Draw. Dipetik April 5, 2016 dari http://cyberspaceinformation.blogspot.com/2013/05/pengertian-danfungsi-corel-draw_3451.html
  10. SCIRRA (2011). Construct 2. Dipetik April 5, 2016 dari https://www.scirra.com/construct2

Last update:

No citation recorded.

Last update: 2024-11-20 17:31:02

No citation recorded.