skip to main content

Pembuatan Simulasi 3D Virtual Reality Berbasis Android Sebagai Alat Bantu Terapi Acrophobia

Development of 3D Virtual Reality on Android as Acrophobia Therapy Tool

Department of Computer Engineering, Universitas Diponegoro, Indonesia

Received: 26 Dec 2016; Published: 30 Jan 2017.
Open Access Copyright (c) 2017 Jurnal Teknologi dan Sistem Komputer under http://creativecommons.org/licenses/by-sa/4.0.

Citation Format:
Abstract

Virtual Reality is three-dimensional technology and developing rapidly at the moment. Therefore, Virtual Reality technology implementation will be useful for people. One of this implementation is in clinical fields, which is for handling phobia. One of the therapies provided by a therapist to patients is by using flooding technique that faces the patient in the situation that confronts the making of fear until no longer feel anxious. In some cases, the flooding technique for acrophobia almost impossible because of the level of dangerous and the expensive cost. By using game engine Unity and Multimedia Development Life Cycle (MDLC) method which has six stages, concept, design, material collection, assembly, testing, and distribution, application development Android-based Virtual Reality will resolve the issue. Based on the results of Black-box method, functions from the application of virtual reality simulation as a tool for the treatment of acrophobia has already worked well. Further research is needed to find out the impact of application in the medical sector.

Keywords: acrophobia therapy; Android virtual reality; unity tools; 3D simulation

Article Metrics:

  1. P. Halgin, Richard., Krauss Whitbourne, Susan. Psikologi Abnormal: Prespektif Klinis Pada Gangguan Psikologi. Salemba Humanika, 2009
  2. Jonathan Linowes. Unity Virtual Reality Projects. Packt Publishing Ltd, 2015
  3. Yao, Richard., Heath, Tom., Davies, Aaron., Forsyth, Tom., Mitchell, Nate., Hoberman, Perry. Oculus VR Best Practices Guide. Oculus VR, LLC, 2014
  4. Weghorst, Suzanne., Seibel, Eric., Oppenheimer, Peter., Hoffman, Hunter., Schowengerdt, Brian. Medical Interface Research at The HIT Lab. Springer-Verlag London Limited, 2008
  5. Repetto, Claudia., Gaggioli, Andrea., Pallavicini, Federica., Cipresso, Pietro., Raspelli, Simona., Riva, Giuseppe. Virtual Reality an Mobile Phones in The Treatment of Generalized Anxiety Disorders: a Phase-2 Clinical Trial. Springer-Verlag London Limited, 2011
  6. I. Binanto. Multimedia Digital-Dasar Teori dan Pengembangannya. Yogyakarta: C.V. ANDI OFFSET, 2010
  7. Goldstone, Will. Unity Game Development Essentials. Packt Publishing, 2009
  8. Ariatmanto, Dhani., Yoga Erlangga, Abisika. Penerapan visualisasi 3D dengan Atuodeks Maya. Penerbit Andi, 2015
  9. Roy, Kenny., Rivera, Fiona. Sams Teach Yourself Maya in 24 Hours. Pearson Education, Inc, 2014
  10. Thorn, Alan. Mastering Unity Scripting. Packt Publishing Ltd, 2015
  11. Blackman, Sue. Beginning 3D Game Development with Unity. Lucasfilm Ltd, 2011
  12. Naas, Paul. Autodesk Maya 2014 Essentials. John Wiley & Sons, Inc, 2013
  13. Kurniawan, Agus. Pengenalan Bahasa C#. Project Otak, 2004
  14. Nugroho, Adi., Mengembangkan Aplikasi Basis Data Menggunakan C# dan SQL Server. Andi, Yogyakarta, 2010
  15. H, Erico Darmawan. Pemrograman Dasar Berorientasi Objek C#. Informatika, Bandung, 2014

Last update:

  1. A conceptual virtual reality using healing environment and physical activity

    Religiana Hendarti, Nina Nurdiani, Sarah Ambardini. THE 17TH INTERNATIONAL CONFERENCE ON QUALITY IN RESEARCH (QIR) 2021 IN CONJUNCTION WITH THE 6TH ITREC 2021 AND THE 2ND CAIC-SIUD, 2710 , 2024. doi: 10.1063/5.0144369
  2. Augmented Reality sebagai Alat Pengenalan Hewan untuk Media Pembelajaran dengan Metode Multiple Marker

    Dimas Wahyu Wibowo, Odhitya Desta Triswidrananta, Adn Maulidya Handah Putri. Jurnal Sistem dan Informatika (JSI), 16 (1), 2021. doi: 10.30864/jsi.v16i1.404

Last update: 2024-11-20 06:21:17

No citation recorded.