Program Studi Sistem Komputer, Universitas Diponegoro, Indonesia
BibTex Citation Data :
@article{JTSISKOM12734, author = {Laila Adhanisa and Rinta Kridalukmana and Kurniawan Teguh Martono}, title = {Pembuatan Permainan Lompat Karung Berbasis iOS Menggunakan GameSalad}, journal = {Jurnal Teknologi dan Sistem Komputer}, volume = {4}, number = {2}, year = {2016}, keywords = {Game edukasi; lompat karung; MDLC perangkat bergerak; iOS; GameSalad}, abstract = {Game edukasi merupakan suatu bentuk permainan yang berperan dalam membantu mendidik anak. Permainan dan bermain sangat identik dengan dunia anak- anak. Melalui permainan, anak-anak dapat mempelajari/mengenal banyak hal. Perancangan game edukasi ini bertujuan untuk membuat karakter yang mewakili dunia anak, membantu anak dalam belajar, dan membuat proses belajar anak lebih menarik dan menyenangkan. Oleh karena itu dikembangkanlah permainan Lompat Karung sebagai media pembelajaran anak tersebut melalui permainan perangkat bergerak berbasis iOS. Permainan Lompat Karung tersebut dibangun menggunakan GameSalad. Metode pengembangan mutimedia yang digunakan adalah Multimedia Development Life Cycle (MDLC) yang terdiri dari enam tahap, yaitu: konsep,desain,pengumpulan materi, pembuatan, pengujian, dan distribusi/evaluasi. Untuk metode pengujian aplikasi menggunakan metode Black Box Test. Hasil dari penelitian ini berupa suatu aplikasi permainan dengan nama Lompat Karung yang dapat berjalan dengan baik pada perangkat bergerak berbasis iOS. Permainan tersebut dapat menjadi media pembelajaran pada anak SD dalam melatih kemampuan berhitung dengan cara yang menyenangkan.}, issn = {2338-0403}, pages = {414--424} doi = {10.14710/jtsiskom.2016.12734}, url = {https://jtsiskom.undip.ac.id/article/view/12734} }
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