skip to main content

Cultural Heritage Digitalization on Traditional Sundanese Music Instrument Using Augmented Reality Markerless Marker Method

Department of Informatics, Universitas Trilogi, Indonesia

Received: 21 Apr 2017; Published: 31 Jul 2017.
Open Access Copyright (c) 2017 Jurnal Teknologi dan Sistem Komputer under http://creativecommons.org/licenses/by-sa/4.0.

Citation Format:
Abstract
Research into cultural heritage which implements augmented reality technology is limited. Most recent research on cultural heritage are limited on storing data and information in the form of databases, this creates a disadvantage for people who wants to see and feel at the same moment on actual cultural heritage objects. This paper, proposes a solution which could merge the existing cultural object with people using augmented reality technology. This technology would preserve traditional instrument in the form of 3D object which can be digitally protected. The result showed that the use of augmented reality on preserving cultural heritage would benefit people who try to protect their culture.
Keywords: augmented reality; digital preservation; traditional music instrument; cultural heritage

Article Metrics:

  1. Y. Bassil, “A Simulation Model for the Waterfall Software Development Life Cycle,” Int. J. Eng. Technol., vol. 2, no. 5, pp. 2049–3444, 2012
  2. R. Yang, “The study and improvement of Augmented reality based on feature matching,” in The study and improvement of Augmented reality based on feature matching, 2011, pp. 586–589
  3. M. Figueiredo, J. Gomes, C. Gomes, and J. Lopes, “Augmented Reality Simulations for Teaching and[1] M. Figueiredo, J. Gomes, C. Gomes, and J. Lopes, ‘Augmented Reality Simulations for Teaching and Learning,’ Int. J. Adv. Educ. Res., vol. 1, no. 1, pp. 22–34, 2014. Learning,” Int. J. Adv. Educ. Res., vol. 1, no. 1, pp. 22–34, 2014
  4. C. Hee-soo, “The Conjugation Method of Augmented Reality in Museum Exhibition,” Int. J. Smart Home, vol. 8, no. 1, pp. 217–228, 2014
  5. M. Specht, S. Ternier, and W. Greller, “Mobile Augmented Reality for Learning: A Case Study,” J. Res. Cent. Educ. Technol., vol. 7, no. 1, pp. 117–127, 2011
  6. S. C. Yuen, G. Yaoyuneyong, and E. Johnson, “Augmented Reality : An Overview and Five Directions for AR in Education,” J. Educ. Technol. Dev. Exch., vol. 4, no. 1, pp. 119–140, 2011
  7. A. Mayur, K. Adwait, J. Sneha, and T. Nishi, “Augmented Reality,” Int. J. Adv. Res. Comput. Sci. Manag. Stud., vol. 3, no. 2, pp. 114–122, 2015
  8. Y. Kolstee and W. van Eck, “The Augmented Van Gogh’s: Augmented Reality Experiences for Museum Visitors,” in Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On, 2011
  9. Y. G. Kim and W. J. Kim, “Implementation of augmented reality system for smartphone advertisements,” Int. J. Multimed. Ubiquitous Eng., vol. 9, no. 2, pp. 385–392, 2014
  10. R. Azuma, “A survey of augmented reality,” Presence Teleoperators Virtual Environ., vol. 6, no. 4, pp. 355–385, 1997
  11. M. Antonioli, C. Blake, and K. Sparks, “Augmented Reality Application in Education,” J. Technol. Stud., vol. 40, no. 2, 2014

Last update:

  1. Advances in Visual Informatics

    Hanif Baharin, Noris Norowi, Khatriza Ahmad Saffian, Yap Eng Sim. Lecture Notes in Computer Science, 14322 , 2024. doi: 10.1007/978-981-99-7339-2_13
  2. The use of AR to preserve and popularize traditional Chinese musical instruments as part of the formation of the tourist attractiveness of the national art of Guizhou province

    Xin Hong, Yuan-Hua Wu. Digital Scholarship in the Humanities, 37 (2), 2022. doi: 10.1093/llc/fqab087
  3. Development of Advance Augmented Reality Based Application on Traditional Music Instrument Book: Gamelan Enhancing Indonesian Culture

    Frihandhika Permana, Lailatul Rifah, Satrya Dirgantara. 2024 18th International Conference on Ubiquitous Information Management and Communication (IMCOM), 2024. doi: 10.1109/IMCOM60618.2024.10418336

Last update: 2024-03-27 21:11:41

No citation recorded.